

The touch attack is against the touch AC of any creatures in the squares and has a 50% miss chance rolled by the DM if it succeeds those creatures are pinpointed. You can also try to pinpoint by making a touch attack into two adjacent 5 foot squares. The best way to pinpoint is by using the Listen skill (see below). If you ever permanently gain (or regain) normal vision, you do not gain your next feat.Īt the beginning of combat, you cannot attack any enemy until you have pinpointed its location. Do not apply any of the Invisibility or Concealment bonuses to your enemies, except as noted in the Combat Guidelines below.ġ1. Do not apply any of the blindness/deafness penalties for being blind to your character use only the above penalties.ġ0. Having been blind for years, you gained your class abilities as a blind person and you did not train to base their effectiveness on vision.ĩ. This bears repeating: you still get all your class abilities. You can still use any of your class abilities (sneak attack, favoured enemy bonuses, etc.) as normal. You are immune to Gaze attacks and blindness effects.Ĩ.

Once you have heard an opponent you regain your dexterity bonus to AC.ħ. You are always flatfooted against enemies you cannot hear. (Essentially you are following another character's footsteps).Ħ. When doing this you can move at normal speed with no penalties.

You can't make Spot checks at all, period.ģ. Build your character as you would any other character.Ģ. They are intended to make the character viable in d20 mechanics, not to imitate real life.ġ. Rules for Blind Characters Blind Charactersĭisclaimer: these rules are designed for a character in a fantasy universe who has been totally blind for a very long time.
